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This page is a personal project highlighting modelling with vertices to a low-poly self-portrait.

This project was inspired by Sega's Dreamcast, Microsoft's Xbox, Sony's Playstation 2 Nintendo Gamecube and Nintendo Wii games, I grew up with in the 2000s.
The main inspirations include: Jet Set Radio & Future, Bombrush Cyberfunk, Sonic Adventure 1 & 2, Katamari Demacy, Mario Sunshine, Halo and various other sixth-generation games.
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Please feel free to click on each image to view them as a zoomed and high quality image.
Modeling in Blender:





This model was created within the 3D modeling programme, Blender.
M3d10n writes in 2004 on GameDev.net that 'Unreal Tournament 2004...' uses '...3.000 triangles per character'. Using this as reference, I wanted my character to be under 3,000 triangles. It came to 2,542 triangles in total (as seen by the image on the right).
In addition, I used references from Jet Set Radio Future to understand how polygons are used, this is shown in the wireframe model above (please click to view in higher quality.)



Texture in Asprite:

These images were textured within Aseprite, a sprite painting programme.
For authenticity, these were painted within the restrictions of 125x125.
Unreal Engine Animation Render:

I animated this within blender, specifically making sure it worked within Unreal.
This was lit and rendered, within unreal engine using my model, using Unreal Engine's in-depth camera system and post processing.
Please view in 1080p HD.
Unity and Bomb-Rush Cyberfunk Mod:




Bombrush Cyberfunk was made within, Unity Engine.
Using this I re-rigged my model to work within, Unity and in tern working with Bombrush Cyber Funk.
As Bombrush Cyber Funk was made in the Style of a Dreamcast game my model looked Right in place with the rest of its environments and characters.
Please view the video in 1080p HD.
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