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This page is a personal project highlighting modelling with vertices to a low-poly self-portrait.

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This project was inspired by Sega's Dreamcast, Microsoft's Xbox,  Sony's Playstation 2  Nintendo Gamecube and Nintendo Wii games, I grew up with in the 2000s.

The main inspirations include: Jet Set Radio & Future, Bombrush Cyberfunk, Sonic Adventure 1 & 2,  Katamari Demacy, Mario Sunshine, Halo and various other sixth-generation games.

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Please feel free to click on each image to view them as a zoomed and high quality image.

Modeling in Blender:

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This model was created within the 3D modeling programme, Blender.

M3d10n writes in 2004 on GameDev.net that 'Unreal Tournament 2004...' uses '...3.000 triangles per character'. Using this as reference, I wanted my character to be under 3,000 triangles. It came to 2,542 triangles in total (as seen by the image on the right).

In addition, I used references from Jet Set Radio Future to understand how polygons are used, this is shown in the wireframe model above (please click to view in higher quality.)

 

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Texture in Asprite:

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These images were textured within Aseprite, a sprite painting programme.

For authenticity, these were painted within the restrictions of 125x125.

Unreal Engine Animation Render:

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I animated this within blender, specifically making sure it worked within Unreal.

This was lit and rendered, within unreal engine using my model, using Unreal Engine's in-depth camera system and post processing.

Please view in 1080p HD.

Unity and Bomb-Rush Cyberfunk Mod:

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Bombrush Cyberfunk was made within, Unity Engine.

Using this I re-rigged my model to work within, Unity and in tern working with Bombrush Cyber Funk.

As Bombrush Cyber Funk was made in the Style of a Dreamcast game my model looked Right in place with the rest of its environments and characters.

Please view the video in 1080p HD.

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Please Contact me at:
kaspar.hh@hotmail.co.uk

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Contact me on:

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